ICE DUNGEON 1. 3d6 Ice Goblins do human impressions to amuse each other. One of them wears a tricorn hat with an elaborate, if tarnished, brooch—she demands food, but is dissatisfied with anything that isn’t completely disgusting. Ice Goblin. HD 1. Armor as unarmored. 1 spear 1d3. Saves as Fighter 1. Avoids fire at allContinue reading “Five Rooms II: Ice Dungeon”
I’m generally a fan of having bespoke systems for small things in a game. It makes different activities feel genuinely different—obviously there’s some diminishing returns if everything is bespoke and codified and all, but that’s another issue. Here’s a little minigame for picking locks that I was kicking around with some people on Twitter. ShoutsContinue reading “Picking Locks”
Here’s an example of how I prep small, single-session dungeons for emergencies. You’d be surprised how far you can get on five thematically-linked rooms. With a little extemporaneous embellishment and a decent random encounters table, you can stretch this much content over a surprisingly large blank map of the underground. And I can normally writeContinue reading “Five Rooms I: Moth Dungeon”
Yeah, okay, so whatever. I hate the entire idea of having a blog, so I figure: what good to try so hard? I recently got a new copy of Whitehack, and it’s the one with all the blank pages in the back, and I’ve been writing my house rules in there. So you get toContinue reading “My Whitehack House Rules”
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