Saving an Old Post

This is something I wrote forever ago, attempting a Heidegerrian reading of games. I figured I’d port it over to here for safe keeping. I never did get to Levinas. Maybe one day. So this is an attempt to succinctly lay out some games studies stuff I’ve been cooking on for a while. The basicContinue reading “Saving an Old Post”

A Fantasy Story

Once upon a time, games were bad. The Lords of Capital stuffed play into books, and into boxes, and onto store shelves. And they called them Games. And the people loved the Games, and they purchased them with what few dollars they had. In time, the Lords of Capital found new and better ways toContinue reading “A Fantasy Story”

The Vanilla Game

I have a hard time believing that anyone who reads the blog isn’t already aware of my wold-shattering, revolutionary, iconoclastic game, The Vanilla Game. Nonetheless, it seems prudent to mention it here. Having done so, let me put a question to you, my loyal and very attractive readers: Who will be the first person toContinue reading “The Vanilla Game”

My Slower-Than-Light, Post-Fantasy, Science-Fiction Setting [WIP]

I’m in the process of sketching a spacefaring setting. Here’s some of what I’ve got thus far, pasted into a blog post warts and all: single system, no ftl post-fantasy (its the same setting as my fantasy campaign, but future times) theres public transit to get between planets. the cost to ride is on aContinue reading “My Slower-Than-Light, Post-Fantasy, Science-Fiction Setting [WIP]”

Five Rooms II: Ice Dungeon

ICE DUNGEON 1. 3d6 Ice Goblins do human impressions to amuse each other. One of them wears a tricorn hat with an elaborate, if tarnished, brooch—she demands food, but is dissatisfied with anything that isn’t completely disgusting. Ice Goblin. HD 1. Armor as unarmored. 1 spear 1d3. Saves as Fighter 1. Avoids fire at allContinue reading “Five Rooms II: Ice Dungeon”

Picking Locks

I’m generally a fan of having bespoke systems for small things in a game. It makes different activities feel genuinely different—obviously there’s some diminishing returns if everything is bespoke and codified and all, but that’s another issue. Here’s a little minigame for picking locks that I was kicking around with some people on Twitter. ShoutsContinue reading “Picking Locks”

Five Rooms I: Moth Dungeon

Here’s an example of how I prep small, single-session dungeons for emergencies. You’d be surprised how far you can get on five thematically-linked rooms. With a little extemporaneous embellishment and a decent random encounters table, you can stretch this much content over a surprisingly large blank map of the underground. And I can normally writeContinue reading “Five Rooms I: Moth Dungeon”


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